javascript

reactjs

countdown

I have seen lots of countdown timers in JavaScript and wanted to get one working in React.

I have borrowed this function I found online:

secondsToTime(secs){
    let hours = Math.floor(secs / (60 * 60));

    let divisor_for_minutes = secs % (60 * 60);
    let minutes = Math.floor(divisor_for_minutes / 60);

    let divisor_for_seconds = divisor_for_minutes % 60;
    let seconds = Math.ceil(divisor_for_seconds);

    let obj = {
        "h": hours,
        "m": minutes,
        "s": seconds
    };
    return obj;
  };

And then I have written this code myself

  initiateTimer = () => {
    let timeLeftVar = this.secondsToTime(60);
    this.setState({ timeLeft: timeLeftVar })
  };

  startTimer = () => {
    let interval = setInterval(this.timer, 1000);
    this.setState({ interval: interval });
  };

  timer = () => {
    if (this.state.timeLeft >0){
      this.setState({ timeLeft: this.state.timeLeft -1 });
    }
    else {
      clearInterval(this.state.interval);
      //this.postToSlack();
    }
  };

Currently onclick it will set the time on screen to: Time Remaining: 1 m : 0 s But it does not reduce it to Time Remaining: 0 m : 59 s and then Time Remaining: 0 m : 58 s etc etc

I think I need to call the function again with a different parameter. how can I go about doing this ?

Edit: I forgot to say, I would like the functionality so that I can use seconds to minutes & seconds

Solution 1

You have to setState every second with the seconds remaining (every time the interval is called). Here's an example:

class Example extends React.Component {
  constructor() {
    super();
    this.state = { time: {}, seconds: 5 };
    this.timer = 0;
    this.startTimer = this.startTimer.bind(this);
    this.countDown = this.countDown.bind(this);
  }

  secondsToTime(secs){
    let hours = Math.floor(secs / (60 * 60));

    let divisor_for_minutes = secs % (60 * 60);
    let minutes = Math.floor(divisor_for_minutes / 60);

    let divisor_for_seconds = divisor_for_minutes % 60;
    let seconds = Math.ceil(divisor_for_seconds);

    let obj = {
      "h": hours,
      "m": minutes,
      "s": seconds
    };
    return obj;
  }

  componentDidMount() {
    let timeLeftVar = this.secondsToTime(this.state.seconds);
    this.setState({ time: timeLeftVar });
  }

  startTimer() {
    if (this.timer == 0 && this.state.seconds > 0) {
      this.timer = setInterval(this.countDown, 1000);
    }
  }

  countDown() {
    // Remove one second, set state so a re-render happens.
    let seconds = this.state.seconds - 1;
    this.setState({
      time: this.secondsToTime(seconds),
      seconds: seconds,
    });
    
    // Check if we're at zero.
    if (seconds == 0) { 
      clearInterval(this.timer);
    }
  }

  render() {
    return(
      <div>
        <button onClick={this.startTimer}>Start</button>
        m: {this.state.time.m} s: {this.state.time.s}
      </div>
    );
  }
}

ReactDOM.render(<Example/>, document.getElementById('View'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<div id="View"></div>

Solution 2

Here is a solution using hooks, Timer component, I'm replicating same logic above with hooks

import React from 'react'
import { useState, useEffect } from 'react';

const Timer = (props:any) => {
    const {initialMinute = 0,initialSeconds = 0} = props;
    const [ minutes, setMinutes ] = useState(initialMinute);
    const [seconds, setSeconds ] =  useState(initialSeconds);
    useEffect(()=>{
    let myInterval = setInterval(() => {
            if (seconds > 0) {
                setSeconds(seconds - 1);
            }
            if (seconds === 0) {
                if (minutes === 0) {
                    clearInterval(myInterval)
                } else {
                    setMinutes(minutes - 1);
                    setSeconds(59);
                }
            } 
        }, 1000)
        return ()=> {
            clearInterval(myInterval);
          };
    });

    return (
        <div>
        { minutes === 0 && seconds === 0
            ? null
            : <h1> {minutes}:{seconds < 10 ?  `0${seconds}` : seconds}</h1> 
        }
        </div>
    )
}

export default Timer;

Solution 3

class Example extends React.Component {
  constructor() {
    super();
    this.state = { time: {}, seconds: 5 };
    this.timer = 0;
    this.startTimer = this.startTimer.bind(this);
    this.countDown = this.countDown.bind(this);
  }

  secondsToTime(secs){
    let hours = Math.floor(secs / (60 * 60));

    let divisor_for_minutes = secs % (60 * 60);
    let minutes = Math.floor(divisor_for_minutes / 60);

    let divisor_for_seconds = divisor_for_minutes % 60;
    let seconds = Math.ceil(divisor_for_seconds);

    let obj = {
      "h": hours,
      "m": minutes,
      "s": seconds
    };
    return obj;
  }

  componentDidMount() {
    let timeLeftVar = this.secondsToTime(this.state.seconds);
    this.setState({ time: timeLeftVar });
  }

  startTimer() {
    if (this.timer == 0 && this.state.seconds > 0) {
      this.timer = setInterval(this.countDown, 1000);
    }
  }

  countDown() {
    // Remove one second, set state so a re-render happens.
    let seconds = this.state.seconds - 1;
    this.setState({
      time: this.secondsToTime(seconds),
      seconds: seconds,
    });
    
    // Check if we're at zero.
    if (seconds == 0) { 
      clearInterval(this.timer);
    }
  }

  render() {
    return(
      <div>
        <button onClick={this.startTimer}>Start</button>
        m: {this.state.time.m} s: {this.state.time.s}
      </div>
    );
  }
}

ReactDOM.render(<Example/>, document.getElementById('View'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<div id="View"></div>

Solution 4

Here is a simple implementation using hooks and useInterval implementation of @dan-abramov

import React, {useState, useEffect, useRef} from 'react'
import './styles.css'

const STATUS = {
  STARTED: 'Started',
  STOPPED: 'Stopped',
}

const INITIAL_COUNT = 120

export default function CountdownApp() {
  const [secondsRemaining, setSecondsRemaining] = useState(INITIAL_COUNT)
  const [status, setStatus] = useState(STATUS.STOPPED)

  const secondsToDisplay = secondsRemaining % 60
  const minutesRemaining = (secondsRemaining - secondsToDisplay) / 60
  const minutesToDisplay = minutesRemaining % 60
  const hoursToDisplay = (minutesRemaining - minutesToDisplay) / 60

  const handleStart = () => {
    setStatus(STATUS.STARTED)
  }
  const handleStop = () => {
    setStatus(STATUS.STOPPED)
  }
  const handleReset = () => {
    setStatus(STATUS.STOPPED)
    setSecondsRemaining(INITIAL_COUNT)
  }
  useInterval(
    () => {
      if (secondsRemaining > 0) {
        setSecondsRemaining(secondsRemaining - 1)
      } else {
        setStatus(STATUS.STOPPED)
      }
    },
    status === STATUS.STARTED ? 1000 : null,
    // passing null stops the interval
  )
  return (
    <div className="App">
      <h1>React Countdown Demo</h1>
      <button onClick={handleStart} type="button">
        Start
      </button>
      <button onClick={handleStop} type="button">
        Stop
      </button>
      <button onClick={handleReset} type="button">
        Reset
      </button>
      <div style={{padding: 20}}>
        {twoDigits(hoursToDisplay)}:{twoDigits(minutesToDisplay)}:
        {twoDigits(secondsToDisplay)}
      </div>
      <div>Status: {status}</div>
    </div>
  )
}

// source: https://overreacted.io/making-setinterval-declarative-with-react-hooks/
function useInterval(callback, delay) {
  const savedCallback = useRef()

  // Remember the latest callback.
  useEffect(() => {
    savedCallback.current = callback
  }, [callback])

  // Set up the interval.
  useEffect(() => {
    function tick() {
      savedCallback.current()
    }
    if (delay !== null) {
      let id = setInterval(tick, delay)
      return () => clearInterval(id)
    }
  }, [delay])
}

// https://stackoverflow.com/a/2998874/1673761
const twoDigits = (num) => String(num).padStart(2, '0')

Here is the codesandbox implementation: https://codesandbox.io/s/react-countdown-demo-gtr4u?file=/src/App.js

Solution 5

Basic idea showing counting down using Date.now() instead of subtracting one which will drift over time.

class Example extends React.Component {
  constructor() {
    super();
    this.state = {
      time: {
        hours: 0,
        minutes: 0,
        seconds: 0,
        milliseconds: 0,
      },
      duration: 2 * 60 * 1000,
      timer: null
    };
    this.startTimer = this.start.bind(this);
  }

  msToTime(duration) {
    let milliseconds = parseInt((duration % 1000));
    let seconds = Math.floor((duration / 1000) % 60);
    let minutes = Math.floor((duration / (1000 * 60)) % 60);
    let hours = Math.floor((duration / (1000 * 60 * 60)) % 24);

    hours = hours.toString().padStart(2, '0');
    minutes = minutes.toString().padStart(2, '0');
    seconds = seconds.toString().padStart(2, '0');
    milliseconds = milliseconds.toString().padStart(3, '0');

    return {
      hours,
      minutes,
      seconds,
      milliseconds
    };
  }

  componentDidMount() {}

  start() {
    if (!this.state.timer) {
      this.state.startTime = Date.now();
      this.timer = window.setInterval(() => this.run(), 10);
    }
  }

  run() {
    const diff = Date.now() - this.state.startTime;
    
    // If you want to count up
    // this.setState(() => ({
    //  time: this.msToTime(diff)
    // }));
    
    // count down
    let remaining = this.state.duration - diff;
    if (remaining < 0) {
      remaining = 0;
    }
    this.setState(() => ({
      time: this.msToTime(remaining)
    }));
    if (remaining === 0) {
      window.clearTimeout(this.timer);
      this.timer = null;
    }
  }

  render() {
    return ( <
      div >
      <
      button onClick = {
        this.startTimer
      } > Start < /button> {
        this.state.time.hours
      }: {
        this.state.time.minutes
      }: {
        this.state.time.seconds
      }. {
        this.state.time.milliseconds
      }:
      <
      /div>
    );
  }
}

ReactDOM.render( < Example / > , document.getElementById('View'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<div id="View"></div>

Solution 6

The problem is in your "this" value. Timer function cannot access the "state" prop because run in a different context. I suggest you to do something like this:

...
startTimer = () => {
  let interval = setInterval(this.timer.bind(this), 1000);
  this.setState({ interval });
};

As you can see I've added a "bind" method to your timer function. This allows the timer, when called, to access the same "this" of your react component (This is the primary problem/improvement when working with javascript in general).

Another option is to use another arrow function:

startTimer = () => {
  let interval = setInterval(() => this.timer(), 1000);
  this.setState({ interval });
};

Solution 7

Countdown of user input

Interface Screenshot

import React, { Component } from 'react';
import './App.css';

class App extends Component {
  constructor() {
    super();
    this.state = {
      hours: 0,
      minutes: 0,
      seconds:0
    }
    this.hoursInput = React.createRef();
    this.minutesInput= React.createRef();
    this.secondsInput = React.createRef();
  }

  inputHandler = (e) => {
    this.setState({[e.target.name]: e.target.value});
  }

  convertToSeconds = ( hours, minutes,seconds) => {
    return seconds + minutes * 60 + hours * 60 * 60;
  }

  startTimer = () => {
    this.timer = setInterval(this.countDown, 1000);
  }

  countDown = () => {
    const  { hours, minutes, seconds } = this.state;
    let c_seconds = this.convertToSeconds(hours, minutes, seconds);

    if(c_seconds) {

      // seconds change
      seconds ? this.setState({seconds: seconds-1}) : this.setState({seconds: 59});

      // minutes change
      if(c_seconds % 60 === 0 && minutes) {
        this.setState({minutes: minutes -1});
      }

      // when only hours entered
      if(!minutes && hours) {
        this.setState({minutes: 59});
      }

      // hours change
      if(c_seconds % 3600 === 0 && hours) {
        this.setState({hours: hours-1});
      }

    } else {
      clearInterval(this.timer);
    }
  }


  stopTimer = () => {
    clearInterval(this.timer);
  }

  resetTimer = () => {
    this.setState({
      hours: 0,
      minutes: 0,
      seconds: 0
    });
    this.hoursInput.current.value = 0;
    this.minutesInput.current.value = 0;
    this.secondsInput.current.value = 0;
  }


  render() {
    const { hours, minutes, seconds } = this.state;

    return (
      <div className="App">
         <h1 className="title"> (( React Countdown )) </h1>
         <div className="inputGroup">
            <h3>Hrs</h3>
            <input ref={this.hoursInput} type="number" placeholder={0}  name="hours"  onChange={this.inputHandler} />
            <h3>Min</h3>
            <input  ref={this.minutesInput} type="number"  placeholder={0}   name="minutes"  onChange={this.inputHandler} />
            <h3>Sec</h3>
            <input   ref={this.secondsInput} type="number"  placeholder={0}  name="seconds"  onChange={this.inputHandler} />
         </div>
         <div>
            <button onClick={this.startTimer} className="start">start</button>
            <button onClick={this.stopTimer}  className="stop">stop</button>
            <button onClick={this.resetTimer}  className="reset">reset</button>
         </div>
         <h1> Timer {hours}: {minutes} : {seconds} </h1>
      </div>

    );
  }
}

export default App;

Solution 8

I had the same problem and I found this npm package for a countdown.

  1. install the package

    npm install react-countdown --save or

    yarn add react-countdown

  2. import the package to your file

    import Countdown from 'react-countdown';

  3. call the imported "Countdown" inside a render method and pass a date

    <Countdown date={new Date('2021-09-26T10:05:29.896Z').getTime()}> or

    <Countdown date={new Date("Sat Sep 26 2021")}>

Here is an example for you.

import React from "react";
import ReactDOM from "react-dom";
import Countdown from "react-countdown";

// Random component
const Completionist = () => <span>You are good to go!</span>;

ReactDOM.render(
  <Countdown date={new Date('2021-09-26T10:05:29.896Z').getTime()}>
    <Completionist />
  </Countdown>,
  document.getElementById("root")
);

you can see the detailed document here https://www.npmjs.com/package/react-countdown

Solution 9

functionality : 1)Start 2)Reset

functional component

import {useState, useCallback} from 'react';
const defaultCount = 10;
const intervalGap = 300;

const Counter = () => {
    const [timerCount, setTimerCount] = useState(defaultCount);
    
    const startTimerWrapper = useCallback((func)=>{
        let timeInterval: NodeJS.Timer;
        return () => {
            if(timeInterval) {
                clearInterval(timeInterval)
            }
            setTimerCount(defaultCount)
            timeInterval = setInterval(() => {
                func(timeInterval)
            }, intervalGap)
        }
    }, [])

    const timer = useCallback(startTimerWrapper((intervalfn: NodeJS.Timeout) => {
         setTimerCount((val) => {
            if(val === 0 ) {
                clearInterval(intervalfn);
                return val
            } 
            return val - 1
        })
    }), [])

    return <>
        <div> Counter App</div>
        <div> <button onClick={timer}>Start/Reset</button></div>
        <div> {timerCount}</div>
    </>
}
export default Counter;

Solution 10

When you are using functional components the above code is a good option to do it:

import React, { useState, useEffect } from "react";
import { MessageStrip } from "@ui5/webcomponents-react";
import "./Timer.scss";

const nMinuteSeconds = 60;
const nSecondInMiliseconds = 1000;

const convertMinutesToMiliseconds = (minute) =>
  minute * nMinuteSeconds * nSecondInMiliseconds;

const convertMilisecondsToHour = (miliseconds) => new Date(miliseconds).toISOString().slice(11, -5);

export default function Counter({ minutes, onTimeOut }) {
  let [timerCount, setTimerCount] = useState(
    convertMinutesToMiliseconds(minutes)
  );
  let interval;

  useEffect(() => {
    if (interval) {
      clearInterval(interval);
    }

    interval = setInterval(() => {
      if (timerCount === 0 && interval) {
        onTimeOut();
        clearInterval(interval);
      }

      setTimerCount((timerCount -= nSecondInMiliseconds));
    }, nSecondInMiliseconds);
  }, []);

  return (
    <>
      <MessageStrip design="Information" hide-close-button>
        Time left: {convertMilisecondsToHour(timerCount)}
      </MessageStrip>
    </>
  );
}

Solution 11

Here's a simple implementation using a custom hook:

import * as React from 'react';

// future time from where countdown will start decreasing
const futureTime = new Date( Date.now() + 5000 ).getTime(); // adding 5 seconds

export const useCountDown = (stop = false) => {

   const [time, setTime] = React.useState(
       futureTime - Date.now()
   );

   // ref to store interval which we can clear out later
   // when stop changes through parent component (component that uses this hook)
   // causing the useEffect callback to trigger again
   const intervalRef = React.useRef<NodeJS.Timer | null>(null);

   React.useEffect(() => {
       if (intervalRef.current) {
           clearInterval(intervalRef.current);
           intervalRef.current = null;
           return;
       }

       const interval = intervalRef.current = setInterval(() => {
          setTime(futureTime - Date.now());
       }, 1000);

      return () => clearInterval(interval);
   }, [stop]);

   return getReturnValues(time);
};

const getReturnValues = (countDown: number) => {
    const days = Math.floor(countDown / (1000 * 60 * 60 * 24));
    const hours = Math.floor(
      (countDown % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60)
    );
    const minutes = Math.floor((countDown % (1000 * 60 * 60)) / (1000 * 60));
    const seconds = Math.floor((countDown % (1000 * 60)) / 1000);

    return [days, hours, minutes, seconds];
};

Example of using this hook:

function App() {

    const [timerStopped, stopTimer] = React.useState(false);
    const [,hours,minutes,seconds]  = useCountDown(timerStopped);

   // to stop the interval
   if( !timerStopped && minutes + seconds <= 0 ) {
      stopTimer(true);
   }

   return (
     <div className="App">
       Time Left: {hours}:{minutes}:{seconds}
       { timerStopped ? (
           <h1>Time's up</h1>
        ) : null }
     </div>
   );
}

Solution 12

simple resolution:

import React, { useState, useEffect } from "react";

const Timer = ({ delayResend = "180" }) => {
  const [delay, setDelay] = useState(+delayResend);
  const minutes = Math.floor(delay / 60);
  const seconds = Math.floor(delay % 60);
  useEffect(() => {
    const timer = setInterval(() => {
      setDelay(delay - 1);
    }, 1000);

    if (delay === 0) {
      clearInterval(timer);
    }

    return () => {
      clearInterval(timer);
    };
  });

  return (
    <>
      <span>
        {minutes}:{seconds}
      </span>
    </>
  );
};

export default Timer;

Solution 13

The one downside with setInterval is that it can slow down the main thread. You can do a countdown timer using requestAnimationFrame instead to prevent this. For example, this is my generic countdown timer component:

class Timer extends Component {
  constructor(props) {
    super(props)
    // here, getTimeRemaining is a helper function that returns an 
    // object with { total, seconds, minutes, hours, days }
    this.state = { timeLeft: getTimeRemaining(props.expiresAt) }
  }

  // Wait until the component has mounted to start the animation frame
  componentDidMount() {
    this.start()
  }

  // Clean up by cancelling any animation frame previously scheduled
  componentWillUnmount() {
    this.stop()
  }

  start = () => {
    this.frameId = requestAnimationFrame(this.tick)
  }

  tick = () => {
    const timeLeft = getTimeRemaining(this.props.expiresAt)
    if (timeLeft.total <= 0) {
      this.stop()
      // ...any other actions to do on expiration
    } else {
      this.setState(
        { timeLeft },
        () => this.frameId = requestAnimationFrame(this.tick)
      )
    }
  }

  stop = () => {
    cancelAnimationFrame(this.frameId)
  }

  render() {...}
}

Solution 14

Here is a TypeScript version of CountDown Timer in React. I used code of brother Masood and M.Georgiev

import React, {useState, useEffect, useCallback} from "react";

const Minute_to_Seconds = 60;
const Seconds_to_milliseconds = 1000;

export interface CounterProps {
    minutes:number,
    statusAlert: (status: string)=>void,
}


export interface TimerProps {

    initialMinute: number,
    initialSeconds: number,
}

const Counter: React.FC<CounterProps> = (props) => {

    const convert_Minutes_To_MiliSeconds = (minute:number) => {

        return  minute * Minute_to_Seconds * Seconds_to_milliseconds;
    }

    const convert_Mili_Seconds_To_Hour = (miliseconds:number) => {

        return new Date(miliseconds).toISOString().slice(11, -5);
    }

    const convert_Mili_Seconds_To_Minute = (miliseconds:number) => {

        return new Date(miliseconds).toISOString().slice(11, -5);
    }

    const [timer_State, setTimer_State]=useState(0);

    const [timerCount, setTimerCount] = useState(convert_Minutes_To_MiliSeconds(props.minutes));

    useEffect(() => {


        if (timerCount > 0) {

            const interval = setInterval(() => {

                    if (timer_State === 0) {

                        props.statusAlert("start");
                        setTimer_State(1);
                    }


                    let tempTimerCount = timerCount;
                    tempTimerCount -= Seconds_to_milliseconds;
                    setTimerCount(tempTimerCount);
                },
                (timer_State === 0)
                    ? 0

                    : Seconds_to_milliseconds

            );
            return () => {


                clearInterval(interval);
            }


        }
        else{

            props.statusAlert("end");
        }



    }, [

        timer_State,
        timerCount,
        props,
    ]);

    return (
        <p>
            Time left: {convert_Mili_Seconds_To_Hour(timerCount)}
        </p>
    );
}



const Timer: React.FC<TimerProps> = (props) => {

    const [ minutes, setMinutes ] = useState(props.initialMinute);
    const [seconds, setSeconds ] =  useState(props.initialSeconds);

    useEffect(()=>{
        const myInterval = setInterval(() => {
            if (seconds > 0) {
                setSeconds(seconds - 1);
            }
            if (seconds === 0) {
                if (minutes === 0) {
                    clearInterval(myInterval)
                } else {
                    setMinutes(minutes - 1);
                    setSeconds(59);
                }
            }
        }, 1000)
        return ()=> {
            clearInterval(myInterval);
        };
    });

    return (
        <div>
            { ((minutes === 0) && (seconds === 0))
                ? "Press F5 to Refresh"
                : <h1> {minutes}:{seconds < 10 ?  `0${seconds}` : seconds}</h1>
            }
        </div>
    )
}


const RCTAPP=()=> {

    const status_Alert2=(status: string)=> {

        console.log("__________________________==================== status: ", status);
        if (status==="start"){
            alert("Timer started");
        }
        else{
            alert("Time's up");
        }
    }

    return (
        <div style={{textAlign: "center"}}>

            <Counter
                minutes={1}
                // minutes={0.1}
                statusAlert={status_Alert2}
            />

            <Timer
                initialMinute={0}
                initialSeconds={30}
            />

        </div>

    );
}


export default RCTAPP;

Solution 15

Typescript/Hooks/Shorter version of @Masood's answer

import { useState, useEffect } from 'react';

type Props = {
  initMin: number,
  initSecs: number
};

const Timer = ({initMins, initSecs}: Props) => {
    // Combining useState values together for brevity
    const [ [mins, secs], setCountdown ] = useState([initMins, initSecs]);

  /**
   * Triggers each second and whenever mins/seconds updates itself. 
   */
  useEffect(() => {
    // Timer that decrements itself each second and updates the mins/seconds downwards
    let timerInterval = setInterval(() => {
      // Countdown timer up, clear timer and do nothing
      if (mins === 0 && secs === 0) {
        clearInterval(timerInterval);
      } else if (secs === 0) {
        // Might be correct to set seconds to 59, but not sure
        // should decrement from 60 seconds yeah? 
        setCountdown([mins - 1, 60]);
      } else {
        setCountdown([mins, secs - 1]);
      }
    }, 1000);

    return () => {
      clearInterval(timerInterval);
    };
  }, [mins, secs]);

    return (
        <div>
        { mins === 0 && secs === 0
            ? null
            : <h1> {mins}:{secs < 10 ?  `0${secs}` : secs}</h1> 
        }
        </div>
    )
}

export default Timer;

Solution 16

A simple 24-hour countdown that can easily be customized to fit different scenarios

setInterval(function time() {
let d = new Date();
let hours = 24 - d.getHours();
let min = 60 - d.getMinutes();
if ((min + "").length == 1) {
  min = "0" + min;
}
let sec = 60 - d.getSeconds();
if ((sec + "").length == 1) {
  sec = "0" + sec;
}

setState(hours + ":" + min + ":" + sec);

  }, 1000);