I'm measuring text using Paint.getTextBounds(), since I'm interested in getting both the height and width of the text to be rendered. However, the actual text rendered is always a bit wider than the .width() of the Rect information filled by getTextBounds().

To my surprise, I tested .measureText(), and found that it returns a different (higher) value. I gave it a try, and found it correct.

Why do they report different widths? How can I correctly obtain the height and width? I mean, I can use .measureText(), but then I wouldn't know if I should trust the .height() returned by getTextBounds().

As requested, here is minimal code to reproduce the problem:

final String someText = "Hello. I believe I'm some text!";

Paint p = new Paint();
Rect bounds = new Rect();

for (float f = 10; f < 40; f += 1f) {
    p.setTextSize(f);

    p.getTextBounds(someText, 0, someText.length(), bounds);

    Log.d("Test", String.format(
        "Size %f, measureText %f, getTextBounds %d",
        f,
        p.measureText(someText),
        bounds.width())
    );
}

The output shows that the difference not only gets greater than 1 (and is no last-minute rounding error), but also seems to increase with size (I was about to draw more conclusions, but it may be entirely font-dependent):

D/Test    (  607): Size 10.000000, measureText 135.000000, getTextBounds 134
D/Test    (  607): Size 11.000000, measureText 149.000000, getTextBounds 148
D/Test    (  607): Size 12.000000, measureText 156.000000, getTextBounds 155
D/Test    (  607): Size 13.000000, measureText 171.000000, getTextBounds 169
D/Test    (  607): Size 14.000000, measureText 195.000000, getTextBounds 193
D/Test    (  607): Size 15.000000, measureText 201.000000, getTextBounds 199
D/Test    (  607): Size 16.000000, measureText 211.000000, getTextBounds 210
D/Test    (  607): Size 17.000000, measureText 225.000000, getTextBounds 223
D/Test    (  607): Size 18.000000, measureText 245.000000, getTextBounds 243
D/Test    (  607): Size 19.000000, measureText 251.000000, getTextBounds 249
D/Test    (  607): Size 20.000000, measureText 269.000000, getTextBounds 267
D/Test    (  607): Size 21.000000, measureText 275.000000, getTextBounds 272
D/Test    (  607): Size 22.000000, measureText 297.000000, getTextBounds 294
D/Test    (  607): Size 23.000000, measureText 305.000000, getTextBounds 302
D/Test    (  607): Size 24.000000, measureText 319.000000, getTextBounds 316
D/Test    (  607): Size 25.000000, measureText 330.000000, getTextBounds 326
D/Test    (  607): Size 26.000000, measureText 349.000000, getTextBounds 346
D/Test    (  607): Size 27.000000, measureText 357.000000, getTextBounds 354
D/Test    (  607): Size 28.000000, measureText 369.000000, getTextBounds 365
D/Test    (  607): Size 29.000000, measureText 396.000000, getTextBounds 392
D/Test    (  607): Size 30.000000, measureText 401.000000, getTextBounds 397
D/Test    (  607): Size 31.000000, measureText 418.000000, getTextBounds 414
D/Test    (  607): Size 32.000000, measureText 423.000000, getTextBounds 418
D/Test    (  607): Size 33.000000, measureText 446.000000, getTextBounds 441
D/Test    (  607): Size 34.000000, measureText 455.000000, getTextBounds 450
D/Test    (  607): Size 35.000000, measureText 468.000000, getTextBounds 463
D/Test    (  607): Size 36.000000, measureText 474.000000, getTextBounds 469
D/Test    (  607): Size 37.000000, measureText 500.000000, getTextBounds 495
D/Test    (  607): Size 38.000000, measureText 506.000000, getTextBounds 501
D/Test    (  607): Size 39.000000, measureText 521.000000, getTextBounds 515

Solution 1

You can do what I did to inspect such problem:

Study Android source code, Paint.java source, see both measureText and getTextBounds methods. You'd learn that measureText calls native_measureText, and getTextBounds calls nativeGetStringBounds, which are native methods implemented in C++.

So you'd continue to study Paint.cpp, which implements both.

native_measureText -> SkPaintGlue::measureText_CII

nativeGetStringBounds -> SkPaintGlue::getStringBounds

Now your study checks where these methods differ. After some param checks, both call function SkPaint::measureText in Skia Lib (part of Android), but they both call different overloaded form.

Digging further into Skia, I see that both calls result into same computation in same function, only return result differently.

To answer your question: Both your calls do same computation. Possible difference of result lies in fact that getTextBounds returns bounds as integer, while measureText returns float value.

So what you get is rounding error during conversion of float to int, and this happens in Paint.cpp in SkPaintGlue::doTextBounds in call to function SkRect::roundOut.

The difference between computed width of those two calls may be maximally 1.

EDIT 4 Oct 2011

What may be better than visualization. I took the effort, for own exploring, and for deserving bounty :)

This is font size 60, in red is bounds rectangle, in purple is result of measureText.

It's seen that bounds left part starts some pixels from left, and value of measureText is incremented by this value on both left and right. This is something called Glyph's AdvanceX value. (I've discovered this in Skia sources in SkPaint.cpp)

So the outcome of the test is that measureText adds some advance value to the text on both sides, while getTextBounds computes minimal bounds where given text will fit.

Hope this result is useful to you.

Testing code:

  protected void onDraw(Canvas canvas){
     final String s = "Hello. I'm some text!";

     Paint p = new Paint();
     Rect bounds = new Rect();
     p.setTextSize(60);

     p.getTextBounds(s, 0, s.length(), bounds);
     float mt = p.measureText(s);
     int bw = bounds.width();

     Log.i("LCG", String.format(
          "measureText %f, getTextBounds %d (%s)",
          mt,
          bw, bounds.toShortString())
      );
     bounds.offset(0, -bounds.top);
     p.setStyle(Style.STROKE);
     canvas.drawColor(0xff000080);
     p.setColor(0xffff0000);
     canvas.drawRect(bounds, p);
     p.setColor(0xff00ff00);
     canvas.drawText(s, 0, bounds.bottom, p);
  }

Solution 2

My experience with this is that getTextBounds will return that absolute minimal bounding rect that encapsulates the text, not necessarily the measured width used when rendering. I also want to say that measureText assumes one line.

In order to get accurate measuring results, you should use the StaticLayout to render the text and pull out the measurements.

For example:

String text = "text";
TextPaint textPaint = textView.getPaint();
int boundedWidth = 1000;

StaticLayout layout = new StaticLayout(text, textPaint, boundedWidth , Alignment.ALIGN_NORMAL, 1.0f, 0.0f, false);
int height = layout.getHeight();

Solution 3

The mice answer is great... And here is the description of the real problem:

The short simple answer is that Paint.getTextBounds(String text, int start, int end, Rect bounds) returns Rect which doesn't starts at (0,0). That is, to get actual width of text that will be set by calling Canvas.drawText(String text, float x, float y, Paint paint) with the same Paint object from getTextBounds() you should add the left position of Rect. Something like that:

public int getTextWidth(String text, Paint paint) {
    Rect bounds = new Rect();
    paint.getTextBounds(text, 0, end, bounds);
    int width = bounds.left + bounds.width();
    return width;
}

Notice this bounds.left - this the key of the problem.

In this way you will receive the same width of text, that you would receive using Canvas.drawText().

And the same function should be for getting height of the text:

public int getTextHeight(String text, Paint paint) {
    Rect bounds = new Rect();
    paint.getTextBounds(text, 0, end, bounds);
    int height = bounds.bottom + bounds.height();
    return height;
}

P.s.: I didn't test this exact code, but tested the conception.


Much more detailed explanation is given in this answer.

Solution 4

Sorry for answering again on that question... I needed to embed the image.

I think the results @mice found are missleading. The observations might be correct for the font size of 60 but they turn much more different when the text is smaller. Eg. 10px. In that case the text is actually drawn BEYOND the bounds.

Sourcecode of the screenshot:

  @Override
  protected void onDraw( Canvas canvas ) {
    for( int i = 0; i < 20; i++ ) {
      int startSize = 10;
      int curSize = i + startSize;
      paint.setTextSize( curSize );
      String text = i + startSize + " - " + TEXT_SNIPPET;
      Rect bounds = new Rect();
      paint.getTextBounds( text, 0, text.length(), bounds );
      float top = STEP_DISTANCE * i + curSize;
      bounds.top += top;
      bounds.bottom += top;
      canvas.drawRect( bounds, bgPaint );
      canvas.drawText( text, 0, STEP_DISTANCE * i + curSize, paint );
    }
  }

Solution 5

DISCLAIMER: This solution is not 100% accurate in terms of determining the minimal width.

I was also figuring out how to measure text on a canvas. After reading the great post from mice i had some problems on how to measure multiline text. There is no obvious way from these contributions but after some research i cam across the StaticLayout class. It allows you to measure multiline text (text with "\n") and configure much more properties of your text via the associated Paint.

Here is a snippet showing how to measure multiline text:

private StaticLayout measure( TextPaint textPaint, String text, Integer wrapWidth ) {
    int boundedWidth = Integer.MAX_VALUE;
    if (wrapWidth != null && wrapWidth > 0 ) {
       boundedWidth = wrapWidth;
    }
    StaticLayout layout = new StaticLayout( text, textPaint, boundedWidth, Alignment.ALIGN_NORMAL, 1.0f, 0.0f, false );
    return layout;
}

The wrapwitdh is able to determin if you want to limit your multiline text to a certain width.

Since the StaticLayout.getWidth() only returns this boundedWidth you have to take another step to get the maximum width required by your multiline text. You are able to determine each lines width and the max width is the highest line width of course:

private float getMaxLineWidth( StaticLayout layout ) {
    float maxLine = 0.0f;
    int lineCount = layout.getLineCount();
    for( int i = 0; i < lineCount; i++ ) {
        if( layout.getLineWidth( i ) > maxLine ) {
            maxLine = layout.getLineWidth( i );
        }
    }
    return maxLine;
}

Solution 6

The different between getTextBounds and measureText is described with the image below.

In short,

  1. getTextBounds is to get the RECT of the exact text. The measureText is the length of the text, including the extra gap on the left and right.

  2. If there are spaces between the text, it is measured in measureText but not including in the length of the TextBounds, although the coordinate get shifted.

  3. The text could be tilted (Skew) left. In this case, the bounding box left side would exceed outside the measurement of the measureText, and the overall length of the text bound would be bigger than measureText

  4. The text could be tilted (Skew) right. In this case, the bounding box right side would exceed outside the measurement of the measureText, and the overall length of the text bound would be bigger than measureText

Solution 7

There is another way to measure the text bounds precisely, first you should get the path for the current Paint and text. In your case it should be like this:

p.getTextPath(someText, 0, someText.length(), 0.0f, 0.0f, mPath);

After that you can call:

mPath.computeBounds(mBoundsPath, true);

In my code it always returns correct and expected values. But, not sure if it works faster than your approach.

Solution 8

This is how I calculated the real dimensions for the first letter (you can change the method header to suit your needs, i.e. instead of char[] use String):

private void calculateTextSize(char[] text, PointF outSize) {
    // use measureText to calculate width
    float width = mPaint.measureText(text, 0, 1);

    // use height from getTextBounds()
    Rect textBounds = new Rect();
    mPaint.getTextBounds(text, 0, 1, textBounds);
    float height = textBounds.height();
    outSize.x = width;
    outSize.y = height;
}

Note that I'm using TextPaint instead of the original Paint class.